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Lighting: Sir Desmodus Rotundus

This is the second lighting challenge I did with the Academic of Animated Art (TDU ). I am responsible for the lighting, grooming, and comping part of the production. I used Maya, Ornatrix, and Vray render. Also, I comped this shot in Nuke and After Effect. The 3D Character Asset is made by Sara Tarr. The character is designed by Disney Animation Art Director Chris Ayers. I was responsible for building the stained glass set using Substance Painter and Maya. Last but not least, I also added some fur and edited the textures to the character. I acquired the free stained glass texture from turbo squid. https://www.turbosquid.com/3d-models/free-c4d-model-stained-glass-window/878832

This is Sir Desmodus Rotundus! 

I know people usually associate Dracula with dark scary theme, which makes me want to try to create a different scenario for this character. I imagine him dreaming of himself getting a sunbath in the church!

This is Sir Desmodus Rotundus!

I know people usually associate Dracula with dark scary theme, which makes me want to try to create a different scenario for this character. I imagine him dreaming of himself getting a sunbath in the church!

This is a closer look of him!

This is a closer look of him!

I also learned to create particle effect in Nuke! Which was a pretty fun effect for this shot!

I made a small clip about my look development process from the first version to the 16th version.

These are my lighting reference.

These are my lighting reference.

I use Maya for compiling all the asset.

I use Maya for compiling all the asset.

This is the working record from Nuke.

This is the working record from Nuke.