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Lighting: Pokerpus

This is the fourth lighting challenge I did with the Academic of Animated Art (TDU ). I am responsible for the lighting, shading, and comping part of the production. I used Maya and Vray. Also, I comped this shot in Nuke and After Effect. The 3D Character Asset is made by Sara Tarr. The character is designed by Disney Animation Art Director Chris Ayers. I was responsible for building the background set using Substance Painter and Maya. A lot of based model was downloaded from TurboSquid. Last but not least, I hope you like my work! Thanks for stopping by!

Here I am presenting my lighting challenge for September. I won the competition which made me really happy and I want to thank The Academy of Animated Art again for creating this monthly lighting challenge for us to learn and practice!

Here I am presenting my lighting challenge for September. I won the competition which made me really happy and I want to thank The Academy of Animated Art again for creating this monthly lighting challenge for us to learn and practice!

This is a closeup shot of what one of Pokerpus's hand is holding. He doesn't even know that when he plays with himself... haha.

This is a closeup shot of what one of Pokerpus's hand is holding. He doesn't even know that when he plays with himself... haha.

Here is the rendered sequence for this shot. I hope you enjoyed it as much as I do.

This is my reference for lighting in Maya.

This is my reference for lighting in Maya.

I made a lighting breakdown here so you can see my progress.

Here is a screenshot of my nuke setup!

Here is a screenshot of my nuke setup!

Here is my previs video.